Tuesday, October 1, 2013

Zuiquan (Drunken Fist)



Zuiquan

Zui Quan, or Drunken Fist, is a concept in traditional Chinese Kung Fu techniques, forms, and fighting philosophy that appear to imitate a drunkard's movements to dodge an opponent’s attacks. In Zuiquan, there is a technique called Coiling, which makes the body loose and you need to use point of impact, which means you are relaxed and stumbling, but at the moment you strike, you tense up and rocket your body forward using the strength from your feet through the body to the part of your body striking the opponent. Another technique is called Staggering. This will confuse the enemy and leave you an opening to strike. You can also use this for gathering momentum in your hits, but you can also use it as a stance.


Coiling Dragon Fist (巻き龍拳, Makuryuken  龙拳, Pán lóng quán)
This technique consists of the practitioner using the Coiling technique, but with their right knee up, and launches their fist at the opponent’s face. The Coiling Dragon Fist is a traditional defensive move of the Drunken Fist technique.

Drunken Tail Kick (酔尾蹴り, Suibikyaku  醉尾腿, Zuì wěi tuǐ)
This technique consists of the practitioner turning his back and doing a handstand on two legs before rocketing both feet up with the farther leg hitting the opponent’s chin with enough force to lift them up off the ground and in the air. The Drunken Tail Kick is the only technique in Zuiquan that doesn’t use a non-striking technique.

Drunken Fury Fists (酔裂拳, Suiretsuken  醉狂怒拳, Zuì kuángnù quán)
This technique consists of the practitioner using the Coiling technique and delivering rapid punches through the opponent’s midsection or face with the final strike being an uppercut. The Drunken Fury Fists packs a lot of force with the rapid punches to wear an opponent out and the uppercut to finish the job.

Imitation Sip (模倣飲, Mohō nomu  模仿, Mófǎng yǐn)
The technique consists of the practitioner, with their hand looking like a cup being held with one hand, raises it under their mouth to make it look like they are taking a drink from a pretend cup. This is one of the only non-striking technique besides Coiling and Staggering to actually be considered a technique.

Sunday, October 7, 2012

Bajiquan (Hakkyokuken)

Bājíquán (Chinese: 八極拳; pinyin: Bājíquán) is a Chinese martial art that features explosive, short-range power and is famous for its elbow strikes. It originated in Hebei Province in Northern China, but is also well known in other places today, especially Taiwan. Its full name is kai men baji quan (開門八極拳), which means "open-gate eight-extremities fist". A feature of this art is the loud stomping action that is designed to scare opponents while at the same time developing the practitioner’s internal energy.

The art was once called Ba Zi Quan (巴子拳 or 鈀子拳; rake fist), due to the fact that when not striking, the fist was held loosely and slightly open, resembling a rake, and also because the art involved many downward strike moves, like a rake's movement in the field. The name was considered to be rather crude sounding however in its native tongue, so it was changed to Bajiquan.

Senshippo (セン七宝 (Japanese), or 箭快速步 (Chinese))
A flying punch in which the arrow flies through the air. In this technique, the user flies toward the opponent, fist-first, in a leaping stride, lunging their fist at the opponent to attack.

Mouko Kouhazan (マウコカウヘザン (Japanese), or 虎掌(Chinese))
A short palm-burst attack in which the fierce tiger climbs a mountain with its steel claws. In this technique, the user thrusts their palm forward, striking at close range. This is the signature Bajiquan technique.
 
Senkyuutai (セン九太 (Japanese), or 穿 (Chinese))
A lunging handstand kick in which the blade pierces the sky while it's flying. In this technique, the user plants their hand on the ground and shoots their left leg up at the opponent's chin.

Tetsu Zankou (テツザンカウ
(Japanese), or 铁山 (Chinese))
A technique in which the shoulder blade is made of steel mountain. In this technique, the user crouch-dashes forward and thrusts the back of their shoulder forward. Like Mouko Kouhazan, this technique also strikes at close range.


Byakko Soshouda (白虎双掌打 (Japanese), or 白虎双人棕榈招 (Chinese))
A technique in which the white tiger thrusts its palms out. In this technique, the user stomps forward and pushes both palms out against the opponent. Bajiquan's high-level technique.

Saturday, September 15, 2012

Nanto Seiken


                                                                    Nanto Seiken



Nanto Sei Ken (南斗聖拳, South Dipper Holy Fist) is a Chinese martial arts assassination style. Nanto is the South Dipper, and it teaches how to kill from the outside.


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Nanto Zanchō Zan (南斗残鳥斬, South Star Remnant Bird Slash)
The user slashes the victim apart within three seconds.

Nanto Gokusatsu Ken (南斗獄屠拳, South Dipper Hell's Death Fist)
A flying kick which temporarily disables the enemy by cutting the joints in their arms and legs.

Nanto Kyokusei Jūji Ken (南斗極星十字拳, South Dipper Pole Star Cross Fist)
The user charges forward at great speed and slashes a cross-shaped wound across the opponent's chest with both hands.

Nanto Rekkyaku Zanjin (烈脚斬陣, South Dipper Beheading Formation of the Fierce Feet)
The user gets on a handstand and executes a spinning kick which beheads the enemy within contact.

Nanto Senshuryū Geki (千首龍撃, South Dipper Thousand Dragon Head Attack)
A series of rapid hand stabs.

Thursday, March 15, 2012

Zakk's Movelist

Crescent Moon Kick - A somersault kick in which Zakk's legs are apart. It launches opponents in the air, but they can duck it.

Thrust Kick - A kick that drives into the foe's stomach. It can cause foes to cough up blood, but can be reversed easily. It also has a variation called Reverse Thrust Kick, in which Zakk does the same kick, except with his back turned.

Tornado Kicks - Zakk hops and makes a 180 degree arc with the right leg, using it to hit the opponent's head three times.

Russian Punt - A classic kick to the crotch. It works very well on male opponents.

Sleeper Hold - Zakk wraps one of his arms around the opponent's head and dragsit with him as he tries to sit down. He then uses his other arm to break his opponent's neck.

Deadly Jab -  Zakk sends a side chop to his opponent's rib. It can cause Respiration problems, but ineffective against robots.

Dragon's Stomp - Zakk stomps on the opponent's ribcage, smashing it. It can easily be avoided.

Gut Buster -  Zakk sends an elbow to his opponent's stomach.

Closing Fan - Zakk keeps his opponent in place by locking on of his arms. He then kicks the opponent's shin with his left foot, followed by a high kick to the face with the same leg. Finally, he lets go and gives one last kick---a crescent kick!

Monday, January 2, 2012

Martial Arts Techniques

Palm Heel Strike

The user drives forward with their legs and keeps the elbow down as long as possible, extending their right arm forward. As the hand travels out, they then rotate their shoulder and hip forward to add power. The user pivots on their back foot. As their hand is about to strike the target, the user flexes their wrist backward, opens their hand, and curls their fingers slightly, making contact with the hard surface at the base of their hand. The user rotates their wrist inward as they strike.By moving their fingers out of the way, the user forces the heel of their hand to make contact with the midsection.

Flying Air Kick

The user quickly jumps up and flies downward diagonally with their left leg outstretched into an opponent with a strong left kick to the opponent's cheek.This technique is capable of crushing an opponent's jaw, and also, send them back 10 meters.

High Elbow Strike

With their hands raised up to face height, the user bring their right open hand in to their shoulder, creating a firm bend in their elbow. Then, they sharply thrust their elbow out horizontally in front of them to make contact with the opponent's chest or stomach. The user strikes with the point just below the tip of the elbow, pivoting as they strike to generate more power.

Lightning Flash Heel Splitter

A strong axe kick where the user raises up their leg and swings their leg down with great force capable of knocking an opponent down into the ground. The swing down along with the gravity strength is able to create a strong boom force if the user wishes within the attack

Monday, December 19, 2011

Snake Kung Fu

Snake Kung Fu
(蛇拳, Snake Boxing, or Fanged Snake Style)

The snake style of kung fu imitates the movements of snakes. It is a style of Shaolin Boxing. Proponents claim that adopting the fluidity of snakes allows them to entwine with their opponents in defense and strike them from angles they wouldn't expect in offense. Snake style is said to especially lend itself to applications with the Chinese straight sword. The snake is also one of the animals imitated in Yang family Taijiquan (T'ai chi ch'uan), Baguazhang and Xingyiquan. The sinuous, fluid motion of the snake lends itself to the practical theory that underlies the "soft" martial arts. Here are the techniques.



Jashou Rengeki (Rapid Snake Palm Strikes)
A technique in which the user strikes the upper body with many Snake strikes, then finishing with an upper Snake strike, sending the opponent up the air.

Jakan Rasen (Snake Twirling Hurricane)
A technique in which the user crouches and spins their right leg at the opponent's shin, then jumps back up and does a repetition of the previous kick, but at the opponent's head.

 Jakan Resshi (Snake Twirling Violent Fingers)
A technique in which the user spins around and strikes straight forward at the upper body with both Snake hands; one at the chest and the other at the abdomen.

Friday, July 1, 2011

Jeet Kune Do

Jeet Kune Do
(截拳道)


Jeet Kune Do is a hybrid martial arts system and life philosophy founded by world renowned martial artist and actor Bruce Lee in 1967.The system works on the use of different 'tools' for different situations, broken down into ranges - Kicking, Punching, Trapping and Grappling - with techniques flowing smoothly between them. It is referred to as a "style without style" as, unlike more traditional martial arts, Jeet Kune Do is not fixed or patterned, and is a philosophy with guiding thoughts. The core concepts of Jeet Kune Do are derived from Wing Chun. This includes such ideas as centerline control, punching with a vertical fist, trapping, and forward pressure. Through his personal research and readings, Lee also incorporated ideas from boxing and fencing. Later during the development of Jeet Kune Do, he would expand it to include the art for personal development, not just to become a better fighter.One of the theories of Jeet Kune Do is that a fighter should do whatever is necessary to defend himself, regardless of where the techniques come from. One of Lee's goals in Jeet Kune Do was to break down what he claimed were limiting factors in traditional martial arts training, and seek a fighting thesis which he believed could only be found within the reality of a fight. Jeet Kune Do is currently seen as the genesis of the modern state of hybrid martial arts. Here are the techniques.

Sunkei (One-inch punch)
A skill that is commonly believed to come only from the Wing Chun system of kung fu. The practitioner stands with their fist very close to the target. A quick movement of the wrist produces the force needed, moving it up and a strike is produced with the bottom two knuckles.

Hanten-keri (Somersault Kick)
A skill that requires well-timed, quick nimble movements with the legs and hips. The practitioner runs up to the opponent and flips 360 degrees with both legs split out, striking the opponent with the farther leg.

Hiryūkyaku (Flying Dragon Kick)
A skill that requires momentum and foot-power for the kick to be executed. The practitioner leaps themselves off the ground while raising their arms out and their left foot outstretched, aiming the foot straight at their face or midsection.